So some Classic basics:
Monsters now only spawn out of their own spawning point.
At the beginning of the game all 8-bit monsters spawn for free.
Turns then go Hero, Consul, Hero, Consul, Hero, etc as normal.
Heroes activate in order around the table.
Any four skull value of monsters can activate, even if they activated in the Consul's previous turn. No more "remaining monsters" mob round. In addition to the four skull value one mini boss or boss may activate.
During the Consul turn the consul may choose to spawn from one spawn point instead of activating monsters. Every monster in that spawn point is spawned, both 8-bit and 16-bit. All monsters from the spawning point that are already on the map heal and remove status effects. The spawning point then takes a wound, as its energy is drained.
Once a spawning point is destroyed it drops a princess coin the Heroes can pick-up, and spawns a mini-boss for free.
Once the mini-boss is destroyed it drops a dungeon key that allows Heroes to open treasure chests to greater effect, and the monsters in the dungeon level up on the mighty monster chart.
-Deke


Also, sorry, I didn't see your post there man, my bad. There is no campaign style, yet. They will release rules for SDE: Legends after this is released. A typical game for the current rules is supposed to take about 1-2 hours for a 3 hero game and 2-3 hours for a 5 hero game. It can take longer.

Anywho,I am super excite for these new rules and am looking forward to the bigger and more indepth spoilers. I really do like SPM and the level of community interaction they can afford due to their size.