ok Little, a pointer extra armour on the important tanks, fortitude is great but other hoods will shut it down and its important these tanks keep moving. i would drop the warding staff on the lib. unless you really plan on getting and staying in combat. also drop some of his powers unless you upgrade him to level 3. you wont be shooting if your planning on casting might and quick silver and hammerhand. speaking of which you know that might and hammer hand stack! also if your taking quick silver you shouldnt be paying for halberds because quick is better! i would drop one of the Raiders as this is an entire squad you can bring in its place. strike squads dont deserve such a nice ride! plus they work better shooting out the back of a rhino! remember two members can shoot out the back and your strike squads should always have two psycannons. the search lights are nice because we will be seeing lots of night fighting but i will be taking the advantage of closing that gap so going second might be good. and things to think about when your playing: remember that your strike squads cant double cast so when your up against MC you will have to make the choice between hammer hand and Force weapons. and remember Demon bane! also plan on how you will deal with Dark Eldar as they will out move and out gun you. and dont waste your mind strike missles. they are great for snipping.

where will you be playing? your not in Texas any more right? good luck