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Thread: Wargamescon GK list...looking for feedback

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  1. #9
    Senior Member
    Join Date
    Sep 2010
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    965
    I think adding the rhinos adds a lot more than the dreadnoughts did, though as we discussed you need to be ready to swap tactics and turn into an assault army if you're playing against a gun line.

    The grand master is always going to be attached to one squad. That squad can't fit into a rhino. If you drop the rhino from one squad and can scrape together 5 points from somewhere else, you can give the GM his psycannon back - and a relentless BS6 psycannon is pretty awesome.

    EDIT: We both also probably should make Grand Strategy tokens to stick with our squads... because I don't know how many rounds of shooting finished with the phrase, "Oh, and I should have rerolled my 1's. Oops."
    Last edited by Splug; 06-24-2011 at 02:56 PM.
    Quote Originally Posted by Rigphoria
    lying and bluffing is shockingly easy.
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    You say that, but if I'm dealt a Cylon card I've got about half a turn before Steve throws me out an airlock
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    steve can detect his own kind. that doesn't count.

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