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  1. #1
    Senior Member RedArmy's Avatar
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    Campaign Rules, Maps and errata

    Starting off with the rules packet:

    https://docs.google.com/document/d/1...jT18ezBVvRv6hU

    And the current digital map:

    https://www.centexwar.com/Map-Week2.jpg

    ... I will try to post up some of the Q&A/errata later, but I'm a little busy atm with work.

    edited - with proper map file. Will update again in the morning when we finish tile choices. It's almost complete.
    Last edited by RedArmy; 07-18-2015 at 11:25 AM. Reason: updated with current map
    ~The artist formerly known as Viscount Alexandru~

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    Senior Member morella888's Avatar
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    I unlocked the thread so updates and edits can be made by RedArmy.

    PLEASE DON'T post in this thread (to everyone else). Use another thread for questions and comments if you have them. Thanks.

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    Senior Member RedArmy's Avatar
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    Copy of some of the rules errata's/questions that were asked and answered in previous threads:

    Quote Originally Posted by morella888 View Post
    So just checking regarding the 20k list:
    Can just list transports separately and assign as needed to squads, yes?
    Do vehicles that can be taken in squadrons need to be listed as such, or can we just list say 15 vypers and make a squadron of 2 or 3 from that total?
    Free weapon swaps don't need to be accounted for?
    Also, you had said before that there is a difference between say a 5 or 10 person squad, but can we have a +/- 1 or 2 models allowance to make points costs work if needed? So say I put in a 10 man Dire Avenger Squad it could be 8 if I need to free up 25 points? Or add 1 in to a 5-squad? Otherwise I may have a hard time down the road making individual lists work within the points.
    Also, can characters swap equal/lesser cost upgrades? It makes sense that an Autarch could requisition a jetbike instead of Hawk Wings or whatever if he needs to ride into battle. I could just list 2, but my thought is the one acts as a named character and accrues the honors throughout, assuming the fat lady don't sing.
    Also, what about the only one per list upgrades for ICs? Do we need to list these on each character? For example, farseer with spirit stone or Troupe master with mask of secrets? Or can we just list these special items once and move them to whomever would have them in a given list?
    Last thing, what about fortifications? Is there a way to 'repair' these in between battles or should we anticipate destruction and list multiples?
    Quote Originally Posted by morella888 View Post
    Yeah, hope that will work. Old codex you assigned warlocks from the conclave to the guardians; new codex they are part of the guardian unit. So wasn't sure if that was counted as an upgrade and hence would need to list units with them and without them just to keep options open.
    And for vehicle squadrons, are we just saying then that you can take 15 whatever and either make them into squadrons or run them individually in the smaller lists?
    Quote Originally Posted by Kaika87 View Post
    Well... hypothetically, what if you're using a codex that pre-dates that trend of putting transports in FA?
    Quote Originally Posted by morella888 View Post
    This may have been answered somewhere already, or not. For the allowed LoW, since the Alamo list didn't include Eldar or SM, assuming the LoW in those codexes are ok?
    Quote Originally Posted by RealGenius View Post
    Hahahahahahahaa!
    I guess another version of that is, what happens if you take a dedicated transport and the squad dies? Can it be reassigned or does it have to run solo?
    Ok, alot that has been brought up here. Let me try to address the questions:
    LOW
    The allowed LOW list from Alamo is for Superheavy LOW, it is not things like named character LOW like some of the SM heavy hitters and such. Yes the named character LOW are allowed.

    Transports
    My initial thought on how to easily solve the question of how to buy transports doesn't really port well into the AB/Battlescribe/Quartermaster world that many of us build lists with. I don't want to complicate things too much for people, so I am asking for input, but here is my initial thought. I don't want to just say "buy unlimited transports and assign as desired game-by-game", because I don't want to wind up with endless podded centurians or other such shenanigans. So, here is my thought:

    For Space Marine players, or any other faction with an option to buy empty transports in fast attack or other slots, the 15 max applies to those purchases. However, all other transports can be considered separately in a "motor pool" for your army. Buy whatever number you want, and assign as needed to units to flesh out your lists. The tricky part of this comes with entering this in Army Builder. The solution I would say would be to buy them with whatever squads - you want 20 pods or 20 wave serpents, buy them in the program for 20 squads with that option, but you can assign them or hold them back from any unit you want (that is able to take them) as you make your lists.

    In answer to what about a unit that is wiped out but a transport that survives, I would say that you can salvage the transport and assign to another squad for another battle. I don't want to add un-needed complexity here, so I am open to feedback, but that is my initial thought into how to answer the questions/solve the issue. How does that sound?

    Vehicle Squadrons
    I don't want to either encourage spam of masses of heavy vehicles, nor to restrict from someone wanting to run a fluffy armor list. So, my thought on vehicles able to be bought in squadrons is:

    *buy them as you intend to run them. So maybe you decide to buy, as an example, 5 solo Predators, and 4 squadrons each with 3 predators. You actually have 17 predators, but only technically 9 slots bought. However, also ...
    *This is one that I am open to discussion/feedback on. My initial thought is, if say your 4 squadrons are killed off and you have those 5 solo predators that you would be able to organize some of them into another squadron of 3. HOWEVER, if we allow that I do not think the reverse should be allowed. I.e. squadrons would not be able to be broken up, the reason being if we allowed that it could be abused to purchase over the 15 intended slots. Give me feedback on that if you want guys ...

    Unit sizes and load outs
    To start with the quote of the question posed above to me:
    Also, you had said before that there is a difference between say a 5 or 10 person squad, but can we have a +/- 1 or 2 models allowance to make points costs work if needed? So say I put in a 10 man Dire Avenger Squad it could be 8 if I need to free up 25 points? Or add 1 in to a 5-squad? Otherwise I may have a hard time down the road making individual lists work within the points.

    This is a tougher question. Allowing +1 I don't think is fair at any point, because you are getting free points then - you may pay for it in that specific army list, but your battle host is fielding models not paid for. I think then it is fair to say that you fan field up to -2 models if you need to, as long as minimum squad size is still adhered to. However, if that squad is wiped out, then it is lost whether you had guys sitting back home not taking part in the battle or not.

    Also, can characters swap equal/lesser cost upgrades? It makes sense that an Autarch could requisition a jetbike instead of Hawk Wings or whatever if he needs to ride into battle. I could just list 2, but my thought is the one acts as a named character and accrues the honors throughout, assuming the fat lady don't sing.

    I think it is fair to swap upgrades for lesser or equal versions. That 25 point lascanon can become a 15 point plasma canon, but not the reverse.
    Also, what about the only one per list upgrades for ICs? Do we need to list these on each character? For example, farseer with spirit stone or Troupe master with mask of secrets? Or can we just list these special items once and move them to whomever would have them in a given list?
    I hadn't really considered this, but I think from a fluff perspective it would be fair to swap them from character to character as determined to be needed by you warlord for a particular battle. The question would be, if a character owning that option died in battle though is it recovered or lost? Hmmm ... let me think a bit more on that part of it though, thoughts from anyone?
    Last thing, what about fortifications? Is there a way to 'repair' these in between battles or should we anticipate destruction and list multiples?
    I would say that, just like vehicles, if they survive the battle they could be/would be repaired for the next battle, but if they are destroyed they are lost.
    Quote Originally Posted by Bal4eva View Post
    What about summoning and evolving units.
    I assume summoned units disappear at the end of the battle and don't join the battleforce?
    What about chaos lords that turn into a spawn or a DP do they stay that way or go back after the battle?
    Summoned units disappear after the battle. The chaos lord that turns is another issue I hadn't thought about ... fluff wise you would expect it to stay, but game-play wise I know that is a big part of the khornate lists and what makes them function and I don't want to handicap by limiting that ... I would lean towards saying that for the terms of this campaign that form is a temporary blessing of Khorne and that they revert to their chaos lord form after the battle, just as I don't want to hinder the daemonkin players in particular. Any objections to or thoughts about that for anybody?
    ~The artist formerly known as Viscount Alexandru~

  4. #4
    Senior Member RedArmy's Avatar
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    I have been asked about the Avatar for Eldar forces. The Avatar is supposed to be a singular unique character, and was an HQ up until the release of the most recent codex. The question is if this would qualify for the same IC protection from death at the end of turns. While I know that much of the Eldar book is seen as quite overpowered, the Avatar does not seem to be a prime offender or near as feared as other options in the book, and so fluff wise I think it is fair that he has it. If there are dissenting opinions on this decision though, feel free to message me and we can discuss.
    ~The artist formerly known as Viscount Alexandru~

  5. #5
    Senior Member RedArmy's Avatar
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    Please note that the mechanism for challenges will change for turn 2. If you weren't in on the discussion, the goal was to be able to have all armies play an equal number of games each turn, but it made for a rough execution. Upon putting our heads together we are going to try another approach for campaign turn 2. Communicate in your groups on your private boards to make the moves that you want. Then each faction captain will come together and declare their attacks. For the rules, see the rules packet, it has been updated. If I need to clarify or reword something let me know. Thanks guys.
    ~The artist formerly known as Viscount Alexandru~

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