Just some thoughts split between hobby and heavy. I will flush this out once I am on the plane more but some initial thoughts.

Everything goes to a Win/Draw/Loss System for heavy and hobby. It keeps things super simple for people and scoring.


Lay out for Normal tournament.

Prizes for Regular tournament
1st overall
2nd Overall
3rd Overall

Point spread per round Percentage Possible
battle 33% 20
Painting 33% 20
Sportsmanship 33% 20
Total per round 100% 60
3 rounds 180 points

Battle points will be
Win = 15 points
draw = 10
Loss = 5

Bonus points/ Malice points : Difference in Victory points.
1450-1750 / +5 / -5
1150-1449 / +4 / -4
850-1149 / +3 / -3
550-849 / +2 / -2
250-549 / +1 / -1

Painting could be kept the same.

Sportsmanship would be a simple good game or bad game.


Each Mission will have a primary Objective
one Win condition. No more need to win by a lot or a little. Just win.

Standard Missions
Seize ground
3 Objective
5 Objective
Capture and Control
Kill points
------------------------------------------------------------------

Hobby would be same battle system so its not confusing from week to week but point % and prizes would differ.

Prizes for Hobby/ Theme Tournaments
1st Overall
2nd Overall
3rd Best Painted

Point spread per round Percentage
battle 20% 20
Painting 40% 40
Sportsmanship\Theme\Balance 40% 40
Total per round 100% 100
3 rounds 300



Mission will have a primary objective

Random effects such as below:
2-4 round table effect
Night fight
Firestorms
Null zone
Shrouding effects
random effects

Pull Primary Objectives from Mission bank (Need to create this)


These are ideas i am just throwing up on the board for now.