May -

Events Phase - One army may make a move / capture one unupgraded enemy tile. Like a fool, El Jefé moved into the swamp towards King Egilson. I probably should have just grabbed a tile (the dwarven swamp looks much greener than mine).

Move Phase-
1. Emile enters an unoccupied warrior territory
2. Runelord engages El Jefé in the swamp.
3. Dark Elves challange Emile for the right to claim my territory
4. Andros moves to a river tile adjactent to the mine and observatory
5. Skrillix moves into Brettonian territory
6. Fimir move into an unoccupied warrior territory.

Mine Phase -
Another Relic! And a free 30 point magic item! Woo woo!

Battle Phase -
Skrillix vs Fimir Pope
Mead's event was choose to deploy first or second, and decide to go first or second. He opted for deploy second go first, strong play. A great game had me winning a small left flank, him destroying my mid, and then a monster 12" str 6 comet decimating the right flank before the pope and his maneaters crushed the few survivors. I rolled a 1 on the defeats table, meaning all his units cause fear to me next battle (I've learned to fear the gnoblar as well); I believe he got Elite Army, which raises his special/rare allowances. Skrillix was also slain trying to take down the pope in a last act of desperation/fury/spite... And ended up being captured on the injury table! This aggression will not stand, man.

Expedition Phase -
1. Skrillix's army is conveniently scattered. Circle takes the square, I mean Fimir, and Tile.
2. El Jefé's army is scattered, Make the 3+ swampsave.
3. Emile is pushed back into his territory, Dark Elves take the warrior tile.
4. Andros builts a castle.

I knew I would never be able to hold those two central tiles, and would have traded them both for a relic prior to this turn. As such it kinda worked out. Summer rules negate most of the drawbacks of losing the armies, and I've got some comeuppance to dole out next turn.