Looks like a only one game from the last round was missed-- you folks get 0's until you play them.
Please leave feedback on the mission if you find something that doesn't work
Round 4
Nate668 v. TxPlays
Sloth v. DandyPandy
Darkwynn v. Hogleg
ViscountAlexandru v. morella888
Sid v. Cavematt
CRP v. RealGenius
Please post results here when done.
Mission 4: Find 'em & Kill 'em
Armies: 1250 points
Battlefield: 4x6 table, Hammer and Anvil Deployment. Roll off to pick deployment zones.
Objectives: Annihilation: Score 1 Victory Point for each enemy unit that has been completely destroyed (including Independent Characters and Dedicated Transports). Units that are falling back or not on the board at the end of the game, count as destroyed for the purposes of this objective. Additionally, if you kill an entire formation or detachment, score an addition 3 Victory Points for each Formation or Detachment destroyed (in addition to the points scored for units in that detachment).
Deployment: Standard Deployment method (pg 132)
First Turn: The player that set up first can choose to take the first or second turn. If they decide to take the first turn, their opponent can Seize.
Special Rules: Variable Game Length. No Reserves unless required by unit type (Flyers, Drop Pods). Night Fighting for every turn.
Victory Conditions: Victory Points per the Objectives above. Slay the Warlord, First Blood and Linebreaker count as 1 VP each.
We're nearing normal sized games, so things should be a little more even. Play on a regular-sized table.
The following League-wide rules are in effect:
All models have Preferred Enemy: Unpainted. Unpainted means fewer than three colors, primer counts as a color.
All models not completely assembled always move as if they are in difficult terrain.