If nothing bad happens to me or I have to do something crazy for the kiddo - I will be running it.
1850
Highlander event
You may only duplicate one Troop choice once you have taken all the troop choices available to that Army - ie Take one Tactical Squad, One Scout Squad and then you could take another Tactical Squad. Max amount of duplicated Troop choice you can have is 2 - this counts for army specific Dedicated Transports - ie 2 Wave Serpents, 2 C:SM Drop Pods.
You may only duplicate one Troop choice as well - this includes anything from other Army CADs - just one choice may be duplicated.
EX - Marine CAD with Tactical Squad, Scout Squad X 2 then BA CAD with Tactical Squad plus Scout Squad.
Units with the same name from different books - ie Scouts from Dark Angels, Blood Angels, Space Marines - count as different units.
EX - I could take a single unit of DA Scouts, BA Scouts, and C:SM Scouts - as each have different rules corresponding to a different book. I could not take Scouts from the C:SM supplements as they are still using the rules from the main C:SM codex - so no Clan Raauken, Imperial Fists, plus Ultramarine scouts
Example of an army list
Space Marine CAD
Chapter master plus stuff
Tech Marine plus stuff
Librarian plus stuff
Tac squad plus stuff
Scout squad plus stuff
Bike Squad plus stuff
Sisters Ally
Saint who is a jerk
Sisters with stuff
Jump Sisters
Exorcists
Assassin Ally
Knight Ally
No LOW over 400 pts. This lets you play with your HQ LOW but not the bad stuffs. Or so I hope.
Missions
RD 1 - The Grass is greener on the other side!
Deployment - Dawn of War
Game Length - 6 turns
Extra Rules - Night Fight Turn 1 and turn 6 automatically
Mission 1 - Modified Emperor's Will - Your own objective is worth 3 pts - your opponents Objective is worth 7pts
Mission 2 - Modified Kill Points - Maximum KP earned is 10pts - if you have under 10 KP - opponent automatically earns the KP you have under 10. EX - if you have 7 KP - your opponent starts with 3 KP.
Mission 3 - First Blood, Kill the Warlord, Line Breaker
Total points available - 23pts
RD 2 - Get the shiney thing and then the other things cuz they are important!
Deployment - Vanguard Strike
Game Length - Random
Extra Rules - Roll for Night Fight
Mission 1 - Crusade with 5 objectives - Each objective is worth 2 pts ea. - Who won roll to go first gets 3 objectives. One objective has to be placed in your own deployment zone and the other in your opponents - 5th objective cannot be placed within any deployment zone. Crusade Objectives must be 12 inches away from each other - but can be within range of the Relic.
Mission 2 - Modified Relic - Every turn you hold the relic with a unit you gain 1 pt - if you control the relic objective at the end it is worth 10 pts - if you contest the Relic both players earn 5 pts. - Max points you can earn is 10pts.
Mission 3 - First Blood, Kill the Warlord, Line Breaker
Total points available - 23pts
RD 3 - Daddy I said I want it! WHY DON'T YOU LOVE ME!!!
Deployment - Dawn of War
Game Length - Random
Extra Rules - Roll for Night Fight
Mission 1 - Modified Relic - 3 Relics objectives each placed in the middle of no man's land - one in the center - one 12 inches from the center and another 12 inches from the other side. Each Relic objective is worth 3 VP at the end of the game - if you hold more Relic objectives then your opponent you gain an extra point.
Mission 2 - Modified Kill Points - Maximum KP earned is 10pts - if you have under 10 KP - opponent automatically earns the KP you have under 10. EX - if you have 7 KP - your opponent starts with 3 KP.
Mission 3 - First Blood, Kill the Warlord, Line Breaker
Total points available - 23pts
So yeah - there you go a basic Tournament.
Questions?