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    Paradiso 204: Hijacking!

    Here's a summary of the mission for those without the Paradiso book.

    Mission Objectives
    To activate the Energy Console (1 point)
    To manipulate 3 Landing Beacons (1 point)
    To evacuate from the table 1 Civilian Engineer (3 points)

    Forces
    300pts for both sides

    Deployment
    Standard 4' x4' board
    Deployment zones are 12" deep and on opposite edges as normal
    Troops with Airborne Deployment and Dropships cannot be deployed until the second game turn.

    Specialist Troops
    Hackers, Engineers, Forward Observers, figures possessing Chain of Command, and Lieutenants are considered Specialist Troops.
    Only Specialist Troops can activate the Landing beacons and they are the only figures that can make the WIP roll and spend the Order necessary to deviate a Dropship and make it land.
    A Specialist Troop affected by E/M ammunition and Disabled cannot activate the Landing Beacons or deviate the Dropships.

    Energy Console
    You must activate the Energy Console before the Landing Beacons can be made operational. The energy console is place in the center of the table. To activate the console a Specialist Troop must get into B2B contact with the console and spend an order and succeed at a WIP roll. No Repeaters or troops with G:Servant are allowed to perform the activation. Only one player can activate the Energy Console.

    Landing Beacons
    There are 6 Landing Beacons. They are placed in two groups composed of 3 on each side of the game table. Each group is 8" from the center in a line parallel to each deployment zone. One beacon in each group is centered on the table the other 2 are 4" in from the Left and Right table edges. To make a dropship land you must first manipulate 3 beacons. To manipulate a beacon a Specialist Troop must get into base to base with a beacon, spend one short skill of an order and succeed at a WIP roll. You can manipulate a beacon previously manipulated by the opponent but it doesn't reduce the count of beacons the opponent has manipulated.

    Dropships
    The targets (3 Civilian Engineers) are inside the dropships. Dropship landing rules are in the core Infinity rules. To call a Dropship a Specialist Troop must spend 1 order and succeed at a WIP -3 roll. This can be done from any point on the table. Dropships must land in the 16" band between the two lines of Landing Beacons unless they disperse. Dropships will land at the beginning of the calling player's next turn before the turn starts. They will take off again at the end of the player's turn in which they land. Any figure inside a dropship when it takes off is considered dead even if it is a Civilian Engineer. The players don't know the load any particular Dropship is carrying. When it lands a camo marker is placed in the center of it. To find out what the marker is a player must get a figure into B2B with it and make a roll. 1-8 it is a Civilian Engineer. 9-19 it is a Non-Relevant Load. 20 Engine damaged sudden explosion. The Engine Explosion result instantly kills all figures inside the dropship. There are only 3 Civilian Engineers when one dies due to Engine Explosion, enemy fire, or being inside a Dropship when it takes off one is subtracted from the total. Killing a Civilian Engineer through shooting, CC, or Engine Explosion results in -2 points (this doesn't happen if the Dropship takes off). You can make them unconscious just not kill them.

    Civilian Engineers
    The Engineers are considered Neutral Civvies. To control the Engineer you must either synchronize with the figure or Casevac them. The Casevac rule requires the Engineer to be in the unconscious or immobilized state. Troops with the Baggage rule have +2 AVA for this mission. To evacuate the Engineer from the table you must move them and synchronized or baggage figure carrying them off the board through your deployment zone. Figures that leave the board this way can not return but don't count as casualties for the Retreat rule. If your Lt. leaves the board you are in Loss of Lieutenant.

    Stun Ammunition
    This scenario lets you use Stun Ammunition in Multi weapons and in weapons that can use one special ammo type. See the Stun Ammunition rule for more info.

    Evo Repeater
    If you have an active EVO Repeater. Your Specialists Troops get +3 to WIP rolls made to activate the Energy Console, manipulate the Landing Beacons, and call in Dropships.

    Winning
    The mission ends when the 3 Civilian Engineers exit the table either through death or evacuation. The player with the most points at that time wins. There is no turn limit.
    Last edited by granik; 10-28-2013 at 09:52 PM.

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