I think game 3 could have done with 3 objectives instead of five, split down the middle of the board (in vanguard style).

Game 2 was solid as is. The KP cap allowed a good reward for the killing, without someone running away with the game.

I actually liked game 1 as is, but I can see where Kings' situation would feel lame. Maybe that combination of objectives would have served better with the DoW deployment type?