One note on the campaign rules, and the special tiles. I made a slight adjustment. Having the spaceport + the shield generator on any planet makes the planet, as written, virtually immune to attack from off-planet forces which could make for an overly easy job to lock up a given planet for a faction I think. With a very slight variation, having a spaceport now allows you to attack not only any other spaceport but any hex adjacent to the spaceport. Thus you could attack the shield generator to free up access to the planet.

So, for example:

If the Imperials own the space port + shield generator on Balin V, and the Xenos control the space port on Orias, and want to strike Balin V the Xenos would first have to use their spaceport to strike at the shield generator. Once that had been cleared of enemy presence, then they could follow up with an attack on the spaceport next, or just build off of their control of the SG.

The problem was, as written, if for example on Balin either the imperials or chaos quickly won full control, knocking the other off, it could become impossible as previously written for other forces to make planetfall and contest it.

The changes are already made in the rules packet. As it stands right now, I have the initial tile claims of 2 of the 3 factions. As soon as I get the last one in, I will ask Real Genius to update the map, and once that is done we can start issuing challenges.