That is not the most current map. The one you have there is the map before RealGenuis and I worked together and made the physical and digital correspond.
Just wanted to throw that out there.
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Ok, the challenges will open up as soon as I have the completed map, which should be sometime early today. I wanted to clarify some of the challenge rules (I will cover more in my next post though, so this isn't exhaustive).
When I was looking at the challenge rules I realized that it was kind of written where the challenges would only take place on enemy territory, which made just expanding your own tiles not really an option. So last night and this morning I have updated some of the rules for challenges. Now the challenger may choose to attack either an enemy territory (that they have a direct path to), or to try to claim an unclaimed hex, adjacent to a hex already owned by his faction.
Previously, it was noted that there were specific bonuses to some rolls for attackers and defenders (attackers +1 to seize init, defenders +1 for table sides and deployment zones). Those bonuses only apply now if you are attacking a zone already owned by the enemy. If the zone is an unclaimed one, then no bonuses apply. Also, if the challenger wins, they still claim the tile, but if the challenged player wins and it is an unclaimed tile, then the chllenged player claims that tile (if the challenged player already owns that tile, then they claim an adjacent one as they chase the challenger away from the battlefield).
Ok, I will clarify about the actual challenge process in my next post when I open up for challenges to begin.
i think we should change how challenges are done. The way it currently sits, it is very cumbersome. I think what would work better for us is during the challenge round, each team decides which hexes they want to assault. Then we publish them, then each team decides who is going to defend each hex. I think that would work out better overall and as a bonus it would add a surprise factor to who's playing who each week! :P
Let alone how spaces are taking. Now How can someone challenge a space that is already challenged. In particular Spaceport on Balin. This Challenge methodology along with the rules is breaking down fast and causing a lot of confusion.
It is confusing. Chris' idea sounds pretty good.
Just putting this here:
Admitting, I am more than a little miffed about how initial choices were doled out as not getting a port for Xenos left us really screwed, and we were only placed close enough to go for one anyway.
that said, the fix to shields has just made the problems worse. Personally, I feel like shields just shouldn't be a thing. At the very least, they should not preclude a ground force invasion from an adjacent hex. I really don't like that the fix was to basically make holding one port akin to holding any port for the purpose of adjacency, as like I said in the other thread, that is basically giving a group about 20 spots to be able to challenge on various planets.
Not trying to give you a hard time Todd, this group is really good at breaking stuff and I don't think you anticipated the problem it would be.
But if it isn't changed, basically we could see this campaign end before turn 2 essentially.
So anyone have any suggestions?
You're Eldar, what do you care about spaceports anyway? Use the web way!
There just needs to be a rules for assaulting a hex from space, probably only hexes without and special marker.